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Wesnoth Units database

Savage

(image)

Unlike the rousers, savages have decided to take on a reputation of fear rathern than leadership. The reason savages are dreaded is because it appears that savages have reverted to their primal instincts which are absolutely terrifying in the eyes of those who do not know about the minotaurs well. These frightening aspects appear to affect the enemy in a negative manner which will actually physically weaken them.

Remarques : Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. The dread attack of this unit, when used offensively scare the defender, lowering the damage of his retaliation.

Évolue à partir de : Gore
Évolue en :
Coût : 39
PV : 54
Mouvement: 4
XP : 100
Niveau: 2
Alignement : chaotique
IDMinotaur Savage
Capacités : divine health
(image)masse
contondant
11 - 3
corps à corps
dread
Résistances :
tranchant-10%
perforant0%
contondant0%
feu-10%
froid10%
sacré-30%
TerrainCoût des mouvementsDéfense
Abîme9920%
Caverne140%
Collines140%
Eau peu profonde320%
Eau profonde9910%
Forêt150%
Forêt de champignons240%
Marais320%
Montagnes150%
Mur de caverne9920%
Neige220%
Prairie130%
Sable230%
Village150%